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Fold-out Laser Cutter Prototype Promises Portability (But Maybe Not Safety)

 

fold out laser cutter

Often times it’s tricky to make space for a full size laser cutter… so a group of friends over at Pittsburgh TechShop have been working on designing a fold-out version for easy storage. It’s still a prototype/proof of concept, so we’ll overlook the obvious safety concerns for now.

It’s built predominately out of aluminum extrusion and a few custom machined parts. A 40W CO2 laser tube sits in the back with optics reflecting it out to the laser head. The X-axis pivots on a heavy duty hinge mechanism and then locks in place for use. Unfortunately there are no videos of it in action, but the whole arm-linkage is apparently quite rigid and robust.

Like we said, this is one of their first prototypes or proofs of concept — as they continue to enhance the design they are considering taking it to Kickstarter down the road. They plan on enclosing the beam path in order to make it safe, and we’ll certainly be interested to see how that works out!

For more info on the project, there’s a thread on Reddit going strong.

[Thanks Ollie!]


Filed under: laser hacks

$250; Pushing The Limit On Cheap (And Functional) CNC Machine Builds

 

$250 cnc machine - rotary tool

Cost is always a drawback and a hurdle when buying or building a CNC Machine, especially when building it just for fun or hobby. [Eric] was able to cobble together a working 3-axis rotary tool based machine for about $250, a few trips to the hardware store and a bunch of time.

The machine design is loosely based on this one he found on Instructables. [Eric] chose this style because he felt the boom supported tool would have been more stable and easier to build than a gantry style machine. Skate bearings, HDPE sliders and c-channel aluminum were used to support the XY table instead of traditional linear bearings and rails. All three axes are driven with stepper motors and 1/4″-20 threaded rods. The Harbor Freight dremel-style rotary tool helps keep the overall cost down.

$250 cnc machine - rotary tool[Eric] is going really old school by using TurboCNC as control software. TurboCNC runs on DOS and DOS-based OS’s (Windows 3.1/95/98). The software communicates to the stepper drivers via the parallel port. There has been a little difficulty getting files to this dedicated computer as it does not have WiFi or USB capability. May we suggest a slightly newer computer (with USB) and checking out LinuxCNC?

Although the machine has been successful cutting MDF and foam so far, solid plastic has been a challenge. The ultimate goal is to mill out circuit boards. [Eric] has tried cutting a few and now understands how difficult it is. He’s making continuous improvements and we’re looking forward to seeing the progress.


Filed under: cnc hacks

Rubik’s Cube Solver Made Out of Popsicle Sticks and an Arduino

rubix cube solver

[Matt] recently learned both how to solve a Rubik’s cube and the basics of an Arduino. Putting the two together, he decided to try his hand at making an automatic Rubik’s Cube solver!

We’ve seen this done quite a few times using LEGO Mindstorms, but we’re much more impressed with [Matt's] clever use of popsicle sticks and mechanical linkages…. The device uses just two servos. One to rotate the base, and the second to flip the cube over.

He’s using an Arduino UNO (R3) with 2 Hitec HS-311 hobby servos, some popsicle sticks, hot glue, a paper towel roll, and a bit of plywood. He wrote the code to solve the cube himself, and has shared it on GitHub — but he didn’t stop there and decided to create a GUI to go with it using Python.

It’s not that fast, but it’ll solve a cube in about 20 minutes — stick around after the break to see it in action!


Filed under: Arduino Hacks

Meet Sher.ly, the ambitious ‘cloud’ startup that plans to destroy sync

Meet Sher.ly, the ambitious 'cloud' startup that plans to destroy sync

Above: Sher.ly cofounders Marek Ciesla (left) and Blazej Marciniak.

Image Credit: Beata Majka / Zentrala.pl

With two cofounders, three developers, and less than $1 million in seed funding, Sher.ly intends to bypass one of the most frustrating, ubiquitous parts of cloud storage: syncing.

To accomplish that goal, Sher.ly has abandoned the cloud altogether.

It sounds backwards for a “cloud” startup, but Sher.ly is not just local storage, explained Sher.ly chief Blazej Marciniak. The startup makes software that links devices together, enabling access to all of your files from any connected device without actually moving your data anywhere.

“Syncing sucks,” said Marciniak in a conversation with VentureBeat. “90% of sync data is a waste of traffic and bandwidth, because you move around data you don't really need … so we came up with a better idea.

"We essentially want to separate data from infrastructure, because people don't care about hardware, people care about files,” Marciniak told VentureBeat.

Sher.ly calls its core tech “gateless VPN,” as the devices talk to each other, not a central server. In that way, Sher.ly resembles peer-to-peer file-sharing services like BitTorrent Sync — but, of course, there’s no syncing involved. Sher.ly also characterizes its auditing, reporting, and access management controls as first-class.

Sher.ly's user interface.

Above: Sher.ly’s user interface.

Image Credit: Sher.ly

While Sher.ly works for individuals, the startup is courting the enterprise market. But at least one bigger player is skeptical of Sher.ly’s chances to strike major deals.

“This may be great for personal use or for the 5 to 25 seat type companies, but would never make its way into an enterprise-type deployment,” Vineet Jain, CEO of cloud storage company Egnyte, told VentureBeat. “I say ‘never’ loosely, but it is highly unlikely.

“I see this as somewhat of an Apple product-type answer to the more complex [network-attached storage] devices that already exist on the market right now,” said Jain.

Sher.ly is currently running a Kickstarter campaign for the “Sherlybox,” a network-attached storage device that works with Sher.ly’s software. But the software also works for Mac and PC, with Linux support coming in a few weeks, and mobile support after that. Marciniak emphasized that the Sherlybox is a cool product, but the company’s primary focus is its software, which it’s currently beta-testing with around 2,000 users. The company expects to make the Sher.ly software generally available this fall.

“My goal is to introduce better and faster way to handle data,” said Marciniak. “I believe it is within our reach."

Sher.ly, which raised $550,000 from a seed-stage investment firm in Poland, will soon discover if that vision appeals to Silicon Valley’s financiers. Marciniak is currently traveling around the Valley seeking American backers.








Follow Airbnb’s journey from scrappy startup to $10B company (video)

Follow Airbnb's journey from scrappy startup to $10B company (video)

Above: A room listed on Airbnb.

Image Credit: Nicholas Wang/Flickr

After Airbnb raised its latest funding megaround, the company attained a massive $10 billion valuation. But the home-sharing startup faced plenty of obstacles on its path to success, as a new video and infographic from Funders and Founders remind us.

Airbnb still has plenty of challenges ahead of it, too, which the video fails to mention. It faces regulatory hurdles in a number of places, including New York City, where it remains illegal to rent out a property for less than 29 days — a law the hotel lobby is keen to keep on the books. New data also highlights Airbnb’s high host turnover, which is surely a worrying stat for the company and its investors.

Of course, Airbnb has plenty of money and moxie to tackle those hurdles as it races toward an initial public offering.

Airbnb infographic


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NASA has nothing on these moon-bound robots

NASA has nothing on these moon-bound robots

Above: Astrobotic's Xombie in action

Image Credit: Astrobotic

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Space startup Astrobotic Technology stands a golden chance of taking home the coveted Google Lunar XPrize when it begins sending robots to the moon.

That’s because Astrobotic’s autonomous Autolanding System successfully directed a suborbital rocket called the Xombie (pronounced zombie, in case you’re wondering) to perform a simulated moon landing remotely and without astronauts at the controls at a remote landing strip in the desert of Southern California.

This is a big deal as the race to privatize space continues unabated — witness the Herculean efforts of Elon Musk and ,to a lesser extent, Richard Branson — and small space companies like Astrobotic, based in Pittsburgh, are leading the charge.

While NASA supplied and paid for the rocket, it was Astrobotic chief executive John Thornton and his small team that designed the landing system and installed it on the NASA rocket. Incredibly, the Autolanding System vectored the craft to a soft landing while intuitively avoiding simulated “space” debris on the landing field in the Mojave Desert. All on its own.

“We bolted the guidance system to the rocket, it went up to 250 meters, and then simulated a lunar trajectory down to the surface, just as if it were landing on the moon,” Thornton told VentureBeat.

Astrobotic’s chief tech guru Kevin Peterson elaborated.

“Conceptually, this is like the Apollo missions where the astronauts navigated to a safe landing by looking out the window of the LEM (Lunar Excursion Module)," he said. "In this case, we have an onboard computer instead of an astronaut, and the cameras, IMU (Inertial Measurement Unit), and software are so precise that they can track the craft’s location to within a few meters.”

The test was largely bankrolled by NASA’s Flight Opportunities Program of the agency’s Space Technology Mission Directorate. The test was conducted at the the Mojave Air and Space Port in Mojave. The successful landing was conducted in conjunction with Masten Space Systems, Astrobotic’s partner in the endeavor.

Astrobotic’s Autolanding System took Thornton and his nine engineers only eight months to design. With NASA and its bureaucracy, Thornton said it would have taken the taxpayer subsidized space agency much longer to design and deploy a similar prototype. Incredibly, the landing took place without the benefit of a GPS guidance system.

While most drones use GPS, Thornton said his Autolanding System doesn’t need it. And he had a valid reason for not counting on the technology.

“When we go to the moon, there is no GPS,” he said. “Our system is remote-controlled and, in that sense, robotic.”

The fact that the rocket landed remotely and automatically evaded — with the help of its software — “space debris” purposely placed in the test landing represents a milestone for Thornton. This means, he said, the lander is able to “to think for itself” and thus avoid landing in a debris field that could destroy the lander.

“The big idea here is for creating a robotic service to deliver payloads to the moon,” Thornton said.

As for Thornton and his team, they plan on launching their own missions starting in two years. They will charge clients $500,000 per pound to travel the 238,857 miles to the moon. In order to get there, they will contract with one of the myriad private space companies that launch their own rockets.

The studious and committed Thornton, a graduate of Carnegie Mellon University, is not one for idle boasts.

“This will be the first international commercial mission bringing unmanned payloads to the moon,” he said.

Maybe. Hopefully.

Another value proposition for Astrobotic’s terrain navigation systems is the low cost versus the massive cash that NASA would spend on a similar mission.

Astrobotic describes their technology like this:

“Unlike typical drone landings, which rely on GPS, the AAS (Astrobotic Autolanding System) uses a technique called Terrain Relative Navigation to precisely track the spacecraft’s location and altitude using only cameras and an inertial measurement unit (IMU). This is necessary in environments where GPS is not available, like the moon.”

Thornton is more than thrilled at the successful landing.

“This,” he said, “is a huge step to privatize commercial space landings on the moon.”








Deadly doppelgängers: The best (and worst) fighting-game clones

Deadly doppelgängers: The best (and worst) fighting-game clones
Image Credit: Samir Torres/GamesBeat

Evil Ryu. Cyber Sub-Zero. Devil Jin. Orochi Iori. Shadow Labrys. Never count out a fighting game developer’s ability to recycle existing assets to assemble a new warrior.  In the past year alone, Capcom released Decapre, a blatant Cammy clone, for Ultra Street Fighter IV. Meanwhile, Persona 4 Ultimax will bring in two versions of the same villain: Sho Minazuki.

Some additions are as dull as you would expect, but others rise above their lot to create their own fanbase. Let's journey through the halls of history to pay homage to the best and worst of these pseudo-newcomers.

The Street Fighter Karate Guys

Super Street Fighter II Turbo Akuma

Above: Akuma has made an impact on the fighting-game genre as one of the oldest and most popular clone characters.

Image Credit: Capcom

Hall of Fame: Akuma (Super Street Fighter II Turbo)

Model: Ryu

Of course, Capcom is no stranger to reusing models. Ryu has had Ken as a rival since the first Street Fighter, and over time he would meet more "shotos" who had an affinity for karate gis, fireballs, and uppercuts. Akuma was the first to show up, and from his first appearance in Super Street Fighter II Turbo as a secret boss, this master demonstrated unprecedented techniques such as air projectiles and his Raging Demon super grab. His status as a “glass cannon” in versus play also opened up a new playstyle for those who want a ton of great moves at the cost of terrible health.  Meanwhile, Akuma’s rivalry with Ryu gave the original a new dynamic as he had to prove to his master's would-be murderer that the path of a true warrior is not soaked in blood.

Super Street Fighter IV Arcade Edition Evil Ryu

Above: Evil Ryu finishes Akuma off with the Raging Demon, his own move.

Image Credit: Capcom

Hall of Lame: Evil Ryu (Street Fighter Alpha 2)

Model: Ryu

Isn’t Akuma already a dark version of Ryu? So why do we need an Evil Ryu with a few of Akuma’s moves? To be fair, Evil Ryu did become more interesting in the Street Fighter IV series after gaining some new skills that turned him into a big-damage machine. Even then, however, the "Evil" moniker helped turn the rivalry between Ryu and Akuma from a philosophical conflict to whether turning yourself into a demonic Super Saiyan is a good idea.


 Masked Warriors

Hall of Fame: Reptile (Mortal Kombat)

Model: Scorpion and Sub-Zero

It’s even easier to add to the roster when one of your warriors covers his face, especially in games that used “digitized” sprites taken from real-life models. Originally a hidden opponent that you had to meet convoluted conditions to face, Reptile represented two Mortal Kombat traditions: Hidden secrets and making new warriors just by swapping the colors of its masked ninjas. After all, Scorpion and Sub-Zero symbolized the franchise, and the trick helped the team save precious memory. As time went on Reptile would turn more lizard-like with scaled skin and acidic attacks, and MK’s numerous ninjas would remain popular whether man, woman, or cyborg.

Street Fighter: The Movie Blade 2

Above: Blade shows Guile his fancy knife boots in the game adaptation of Street Fighter: The Movie.

Image Credit: Samir Torres/GamesBeat

Hall of Lame: Blade, Arkane, Khyber, and F7 (Street Fighter: The Movie)

Model: Each other

So who else is in M. Bison's criminal organization besides a boxer, a matador ninja, and 12 brainwashed assassins? Apparently these stormtroopers from the camp classic movie who made their only videogame appearance in the only Street Fighter title that uses digitized graphics. Each mook had his own color (red, blue, yellow, and black) and different special moves, but F7 negated the point of that by having the arsenals of all the others combined. Not only did these living props never make it to a major Street Fighter game, but they also never even made it to the console version of the same game.

Next: Blood rivalries born from family ties or forbidden experiments

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Founded in Japan in 1979 as a manufacturer and distributor of electronic game machines. Since then, Capcom has expanded in all areas of the videogame industry and has offices in Tokyo and Osaka, Japan; Sunnyvale, California; London, En... read more »

Namco specializes in the production and sales of home and portable video games. Namco provides high quality entertainment on several platforms including Nintendo Wii, PlayStation 3, Xbox 360, PSP, Nintendo DS, mobile phones, iPhone, iP... read more »

TECMO KOEI AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of TECMO KO... read more »