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HOPE X: Interviews with Ellsberg and Snowden

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Two of the talks at HOPE X Saturday revolved around Daniel Ellsberg and Edward Snowden. Unless you’ve been living under a rock, you’ve heard of Snowden when he leaked thousands of classified NSA documents to several media outlets. The older readers may remember Ellsberg who released government documents, known as the Pentagon Papers, pertaining to government decisions made during the Vietnam War. It was a popular topic here as all three conference rooms were dedicated to the the talks and all three were completely filled to the point that staff again had to turn people away. Luckily, even if you couldn’t make it into a conference room you could still watch it as all talks are streamed live via the HOPE website.

Regardless whether you feel these two are heroes or traitors, the talks were interesting with both giving accounts of their story. Each interview was about an hour long.

Ellsberg, who was here in person, talked about his entire experience and why he felt it necessary to reveal the classified documents he had secretly made copies of. Even though Ellsberg did release what he felt was evidence that the government knew that the war could most likely not be won and would cause many more casualties, he does still feel that some things are necessary for the government to keep secret. He gave an estimate that 95% of the documents classified are over-classified at the time of document creation and after a few years only 0.5% of the those documents are still classified correctly, the remaining 99.5% still over-classified.

Snowden, who was available by video, was warmly welcomed and applauded by the attendees of the conference. During the talk he discussed that he did not feel that some of the NSA’s actions he was aware of were constitutional, specifically collecting enormous amounts of data of not only ‘people of interest’, but of everyday american citizens. Snowden feels that we, as a community, give too much trust in our electronic devices. He went on to suggest that the population do what it can to minimize the capability of organizations to monitor communications and track data. He urged that people, with the capability, help educate others on how to interact with technology safely, reliably and in a way that serves the interest of all people, not just a select few.

Let us know what you think below in the comments.

snowden interview


Filed under: Featured, news

A Laser Cut Word Clock

DIY laser cut word clock.

What is a word clock? A word clock is a clock that displays the time typographically that is also an interactive piece of art. Rather than buy one for $1500, [Buckeyeguy89] decided to build one as a present for his older brother. A very nice present indeed!

There are many different things that come into play when designing a word clock. The front panel is made from a laser cut piece of birch using the service from Ponoko. Additionally, white translucent pieces of acrylic were needed to keep each word’s light from bleeding into the neighboring letters. The hardware uses two Arduinos to control the LEDs and a DS3231 RTC for keeping accurate time. The results are very impressive, but it would sure make assembly easier if a custom PCB was used in the final version. For a one-off project, this makes a great birthday present.

The craftsmanship of this word clock is great, making it well suited for any home. What projects have you built that involve more than just electronics? Sometimes, quality aesthetics make all the difference.


Filed under: Arduino Hacks, clock hacks

Prepare for the rebranding of money

Prepare for the rebranding of money
Image Credit: Shutterstock

For most people, myself included, both money and technology sit in the mental category of “functional magic.”

The details of how these things work are a little hazy, although we're damn glad they do, despite the inkling that they've snared us  in some nefarious spell. We're vociferous about their failings, but we hesitate to dabble in the dark arts ourselves. We might have to sell our soul to the devil. We might have to do maths.

So I was relieved when this week’s Activate London summit from the Guardian — which, being focused on the predatory-sounding world of fintech, promised to serve up a double shot of jargon and hype — proved to be both accessible and relevant. Beneath the "inspiring case studies" (read: pitches) and the failed attempts to explain what in Jobs's good earth is Bitcoin, the speakers slowly gravitated towards three elemental questions.

What is money? What is the problem with money? And what do we need to do to make it better?

Multi-use

Billy Alvarado, the founder of the hugely successful cross-platform payment system Stripe, got to the heart of the issue when he reminded us that that money is not a single blunt instrument but a keen multi-function tool: a token of barter; a storage unit; a facilitator of personal ambition; a means to understand your own worth within your society; a method for comparing the value of countries across the world.

One of the problems with Bitcoin, he suggested, is that we expect its genuinely innovative but still very raw protocol to serve purposes — such as offering a stable method for mainstream consumer exchange — that it simply isn't well-designed for.

The result is a proliferation of platforms, apps and systems which must define as well as answer the problem they perceive to be limiting our economic ecosystem the most.

A way of keeping score

One camp of innovators considers that money should be an enabler of collaboration. Their scripture declares that our drive to ownership will make us extinct, but that the technology of a sharing economy will save our souls.

"Money is not a thing," declared Jem Bendell, Director of the Institute for Leadership and Sustainability. "It's a way of keeping score between people doing useful things for each other."

Benita Matofska of Compare and Share, a centralized marketplace for peer-to-peer accommodation and travel, and Aurore Hochard of Taskhub, a platform which connects people to the indie businesses and service providers in their area, sang along.

For others the ownership economy is still the main game, but dogged by clunky tech and cross-border friction; hence startups such as Mobino, OpenMarket, Cardless, and TransferWise, which aim to make the mobile payment experience as easy and global as possible.

Self-generating

Yet others focus on money as a wealth generation tool. Many believe that the barrier to sustainable growth is an opaque and unethical banking system. Positive Money's Ben Dyson explained how his team are attempting to wrest control from high street banks, creating debt-free new money that can be channeled into the real economy rather than property bubbles.

The CEO of Nutmeg, Nick Hungerford, described how his company's emphasis on liquidity, transparency around performance and clear communication aims to game-change a sector built on the principle that "we take something really simple, make it complicated, and charge you to translate it back again."

For those more concerned with the inaccessibility of investment opportunities, there was FundersClub and Funding Circle, evangelising how their platforms provide a low-cost, user-friendly way in.

Then there are the innovators who believe that money should benefit the individual and their society at the same time.

Fundrise, a startup that allows people to invest in local real estate projects for as little as $200, is already making waves in the States. Toby Eccles of Social Finance wowed the audience with his Social Impact Bonds, outcomes-based contracts in which public sector commissioners commit to pay for social outcomes (such as a reduction in offending rates) — effectively allowing people grow their personal pot and fund real change simultaneously.

Beating the establishment

But the single theme that united all these disparate tech visions was the importance of trust and the power of branding. For all their disruptive potential, alternative financial models will only convert the mainstream when they offer the consumer a sense of equal, or greater, security than state-endorsed systems and currencies — at least in the West.

As Index Ventures' Ophelia Brown pointed out, emerging markets with mistrusted and domineering governments will remain at the forefront of financial innovation, because they have much less to lose — it is unsurprising that China has seen more Bitcoin downloads than any other country in the past year, around 20 percent.

The winners in the fintech race won't just be the ones with the best solutions but with the strongest and most authoritative brands, and when Jean-François Groff of Mobino suggested the Bank of Coca-Cola as a decent candidate, he sounded like he was only half joking.

Learning some spells

Overall, Activate was a little heavy on the PR (the “fireside chats” with founders were bland at best, sycophantic at worst) and a little light on challenging insight.

The most obvious and pressing problem in finance — endemic inequality — was the one that was least well explored, and the best question of the day – which saw Big Invest's Nigel Kershaw challenge the collaborative consumption panel to name technologies focused on shifting large-scale poverty rather than generating bigger margins – emerged three minutes before the bell and got swallowed by the rush to the wine.

But the event did convey a distinct sense that we devolve responsibility for understanding and experimenting with these models, however flawed and nascent they may be, at our peril.

James Beshara's parallel between today's crowdfunding platforms and the early noughties' WordPress sites felt particularly apposite. If a web log can evolve from midwestern cat ladies to CNN.com in a decade, where might fintech be in 2024?

Certainly, it's time for more of us to get out our wands.

This story originally appeared on Tech City News.


Screen Shot 2014-07-15 at 10.53.56 AMOur upcoming GrowthBeat event — August 5-6 in San Francisco — is exploring the data, apps, and science of successful marketing. Get the scoop here, and grab your tickets before they're gone!  







San Francisco city government wants to give your data back to you

San Francisco city government wants to give your data back to you
Image Credit: Fintrvlr

San Francisco Mayor Ed Lee has just announced the city's open data strategic plan, which aims to "broaden the focus of open data from simply publishing to making it available in a manner that fosters better use of the data." This plan came five months after the appointment of Joy Bonaguro as the city's first Chief Data Officer (CDO).

In this war plan, San Francisco wants to achieve six goals in the next three years, ranging from improving data quality to encouraging more data driven decision making. In one goal talking about confidential information, the plan touches upon how to “create a process for accessing your individual data.”

Riding the wave of data democratization, a number of local and state level governments have opened up their data to the public and appointed CDOs to manage the data and coordinate different city departments.

Corporations like Intel have also started supporting the democratization of consumer data, the idea that you can check out the data big companies have collected about you.

According to the plan, San Francisco is thinking about giving your data back to you. "A process for accessing data that the city holds about you will increase transparency," according to the plan. However, this might not happen any time soon. "Given the distributed nature of individual data, we expect this to be a complex undertaking and we will focus on background research and planning in year one."

How to better share and protect confidential data is actually one goal the city wants to achieve. As we know, confidential data like individually identifiable information is not among the open data the public can get access to.

However, according to the plan, even between the city's different departments, confidential data sharing is both time consuming and dependent on "individual interpretations on what data is appropriate to share."

Now we know why we have to enter our personal information for different city departments again and again.

The way San Francisco will address this is to create a shared set of rules for classification. With a clear classification, departments can more easily share confidential data and "even publishing if appropriate using aggregation, anonymization, or other means."

For more details to the plan, read it here.


Screen Shot 2014-07-15 at 10.53.56 AMOur upcoming GrowthBeat event — August 5-6 in San Francisco — is exploring the data, apps, and science of successful marketing. Get the scoop here, and grab your tickets before they're gone!  







The Hard Rock Cafe spotlights how it uses online marketing tech to drive growth

The Hard Rock Cafe spotlights how it uses online marketing tech to drive growth
Image Credit: Forgrave Financial

One industry sector we are dedicated to exploring at VentureBeat includes the data, apps, and science of successful marketing.

Recently, we engaged the Hard Rock Cafe senior director of digital marketing and CRM Kim Matlock, along with Privy CEO and founder Ben Jabbawy, to discuss a user-case of marketing tech’s impact on growth in a one-on-one session at the upcoming GrowthBeat conference on August 5-6 in San Francisco.

Session Speakers:

Kim Matlock

Kim Matlock, senior director of digital marketing & CRM, Hard Rock Cafe

Ben Jabbawyi

Ben Jabbawy, CEO & founder, Privy

Hard Rock Cafe uses Privy's turn-key tools to convert online audiences into paying, in-store customers. Ultimately, the goal is to increase the overall number of restaurant visits across all franchises and to improve customer experience.

Privy offers a hyperlocal marketing platform to create targeted coupons and special offer campaigns that can be pushed to customers via email, Facebook ads, and sponsored Twitter posts. Most likely to convert into in-store customers are those who opt in as Facebook fans or loyalty members.

Hard Rock has maintained millions of Facebook followers, as well as a separate database for its loyalty following. Because each franchise will attract a slightly different audience, customized and geo-located campaigns are made and sent out accordingly.

The Privy system gathers and sends data back to Hard Rock Cafe so that they can analyze it and understand which sales are driven by which campaigns, and which campaigns deliver the best ROI. By creating and tweaking sophisticated campaigns with custom restrictions, Hard Rock Cafe can continue to keep driving more guests into the restaurants day after day.

This is just one of many great sessions at GrowthBeat, where we’re gathering marketing tech visionaries to declutter the landscape, simplify the functions, clarify the goals, and point the way to success.

We'll be announcing more speaker and program updates in the coming days. For more on the vision of this year’s event, head over to our event site.

Grab your tickets now and save $200! Seats are limited.

Special thanks to the following industry leaders for supporting GrowthBeat: Demandbase as Gold Partner; Ion Interactive as Silver Partner; AT&T, Swrve, Act-On, Bizo, WP Engine and Looker as Event Partners; and CommandIQSeeloz, Scripted, and Marketing.AI as Nest Partners.








Why #AmazonCart is just a taste of where shopping is headed

GUEST POST

Why #AmazonCart is just a taste of where shopping is headed
Image Credit: Amazon

In September 1999, the United States Patent and Trademark Office issued US patent 5960411, titled, "Method and system for placing a purchase order via a communications network." The applicant, Amazon.com, was awarded the patent for devising a way to complete an online purchase the moment an item was added to a cart.

Rather than require customers to enter payment information at every checkout, "one-click buying" made the online buying process easier. It was revolutionary. One-click was a major force behind the rise in popularity of e-commerce in the early 2000s, and Amazon is still reaping the benefits today.

What Amazon just announced last month, however, will be even bigger.

The #AmazonCart

In early May, Amazon pulled back the curtain on a joint initiative with Twitter called #AmazonCart (or #AmazonBasket in the U.K.). Using the simple hashtag, you can now add items to your Amazon cart directly from a Tweet and finish up the checkout process on Amazon.com at your convenience.

While social selling has been steadily growing for years, Amazon's entrance on the scene is like an elephant jumping into the kiddie pool.

Until now, selling on Facebook, Instagram, and Twitter has been mostly the secret weapon of forward-thinking boutiques and innovative brands. But with over 230 million products currently in its catalog, Amazon has just made the world's largest inventory shoppable with a hashtag. And you can bet it's going to cause a wave.

Now, anywhere and anytime they have access to Twitter, Amazon customers can purchase a new pair of dress sandals, the perfect serving bowl for their summer cookout, or a bestseller for their trip to the beach.

Critics Are Missing the Point

Still, the reactions to #AmazonCart have been surprisingly mild, if not downright dismissive. After being out-maneuvered by Amazon in the past, you would think other retailers would pay closer attention.

One of the most common criticisms has been that #AmazonCart, and all social selling for that matter, isn’t much faster than just clicking through to the store.

The notion is that clicking on a link, finding the right item, and pushing 'Add to Cart' is so painless that we really don’t need to shorten the sales funnel by a single step. Are we so impatient that now is no longer soon enough?

Those observations are technically correct, but they're missing the point.

Over the past 20 years we've gotten so used to the experience of sterile, white product grids, shopping carts, and checkout buttons, that we assume it's still the best way to sell goods online. With 68% of interested buyers dropping out at some point along that funnel, are you really willing to assume that?

What if your customers would prefer to not go through a "sales funnel" at all?

A Better Shopping Experience

With #AmazonCart, customers are finally able to buy something the moment it's being offered to them and then get on with their day. If the product interests them and the price is right, they can close the deal without needing to navigate the giant Amazon.com warehouse.

The process is seamless, just like buying in real life. No sales funnel, just a handshake and an exchange. Search "#AmazonCart" on Twitter right now and you can see a dozen of these deals that have gone down in the time it's taken you to read this far.

And contrary to expectations, this style of real-time buying actually leads to fewer phony offers, not more.

Looking Beyond The Funnel

Although #AmazonCart currently requires customers to log onto the site to complete a purchase, soon Amazon will be able to let them confirm with an email, an SMS, or even a thumbprint. And if the deals aren't already inked, it won't be long before #AmazonCart is integrated across Facebook and Instagram, too. This is when it starts to get really interesting.

If one-click buying was able to revolutionize e-commerce 15 years ago by removing a single step from the sales funnel, what will it look like when it finally disappears completely? When retailers and their customers are doing business in real time over mobile and social media?

When you sell through a tweet — or a Facebook comment or Instagram photo — there's no limit to the amount of creativity that can go into displaying your products. Forget the white grid of products you're used to. Anything you currently post to social media with the intention of getting a "Like" suddenly becomes a way to generate sales.

Videos, GIFs, lookbooks, customer reviews — they're are all potential sales drivers. Was a celebrity spotted carrying your new handbag? Tweet a photo of it and watch the orders roll in.

Social selling is truly the best for all parties. Customers enjoy the more personal, real-time experience, and retailers can customize when and how products are sold. It may not resemble the online selling of 20 years ago, but it's certainly the online selling of the future.

The only question is, will Amazon be the only one to lead the way?

Chris Bennett is the co-founder and CEO of Soldsie, the world's first social shopping service. Follow him on Twitter here.

 


Screen Shot 2014-07-15 at 10.53.56 AMOur upcoming GrowthBeat event — August 5-6 in San Francisco — is exploring the data, apps, and science of successful marketing. Get the scoop here, and grab your tickets before they're gone!  







The new D&D and Neverwinter: Putting the dragons back into the world’s most iconic role-playing game (interview, Part 1)

The new D&D and Neverwinter: Putting the dragons back into the world's most iconic role-playing game (interview, Part 1)

Above: The new edition of D&D and the new expansion for the Neverwinter MMO deal with one of the most iconic gods and monsters: Tiamat.

Image Credit: Wizards of the Coast

Here be dragons. And one pissed-off cult.

The new edition of the tabletop role-playing game that spawned them all isn’t just launching as a pen-and-paper product. It’s also coming to Neverwinter, the massively multiplayer online-RPG set in the Forgotten Realms, the biggest world in D&D.

The big hook as this new edition of D&D launches is the Cult of the Dragon. For centuries, this group of deranged men and women believed in a crazy prophecy that foretold the world would one day bend to the rule of … undead dragons, the mighty creatures known as dracoliches.

Until now. Similar to how publisher Wizards of the Coast is rebooting D&D with its so-called “fifth edition,” so, too, has the Cult changed its mission. No longer seeking to animate dead dragons, the shadowy group is now promoting an even more dangerous agenda: making the evil god of wyrms supreme.

Yep, we’re talking Tiamat, the five-headed dragon god that’s also one of the most iconic creatures in D&D’s long history. In the first of a two-part interview, Neverwinter lead producer Rob Overmeyer and D&D brand manger Nathan Stewart tell us how the cult’s mission has changed, how it fits into the MMO, and what the iconic game means to them.

GamesBeat: I've been playing Dungeons & Dragons and the Forgotten Realms since the '80s, and I don't recall ever seeing the Cult of the Dragon in Neverwinter before. How does the Cult fit into Neverwinter?

D&D brand manager Nathan Stewart shows off the new edition.

Above: D&D brand manager Nathan Stewart shows off the new edition.

Image Credit: Wizards of the Coast

Nathan Stewart: You haven't seen them in Neverwinter per se, but one of the things we're doing in this story is elevating not only the Cult of the Dragon, but also this concept that maybe they've been getting it wrong for all these years. A big story premise to our Tyranny of Dragons is that the Cult of the Dragon has basically been operating under this misconception that they were supposed to be raising this undead dragon army for all of this time.

I'm not going to tell you the exact inner workings of how it's been brought up, but they're not supposed to be raising an undead dragon army. They're supposed to be raising an undead dragon empire. They've realized that they're supposed to bring Tiamat back to the Realms, after she's been languishing in the Nine Hells for thousands of years. They got their description wrong, if you will.

That is the shortest answer to what they're doing in Neverwinter. The Cult of the Dragon is on this vehement mission now, to bring Tiamat back. I don't think there's any place on the Sword Coast or in Faerun that's safe from their reach now, because to bring the queen of evil dragons back, you need a horde worthy of Tiamat. They're going to go across any stretches of Faerun to amass this horde worthy of bringing her. That's the big, overarching answer to the role of the Cult of the Dragon.

Rob Overmeyer: Specifically, in the modules coming up, there's an interesting relationship between the old cult and the new. The old cult still exists to some degree. The new Cult of the Dragon and new mission doesn't demand that the old cult convert, though they're definitely open to that. There's an interesting story and interplay between the old group and the new group. Not all of the Cult of the Dragon is on board [with this change]. Players are going to see a bit of that in the story.

But as Nathan said, the Cult is all over the place along the Sword Coast. They're going to go to great lengths to get what they want, and what they want has pretty dire ramifications to basically everybody living.

GamesBeat: A more obscure follow-up to this — adventurers in the Forgotten Realms defeated Tiamat in the Throne of Bloodstone adventure, back in the First Edition of Advanced Dungeons & Dragons. Does that previous defeat factor into Tiamat's return in any way?

Stewart: I'm going to challenge that statement there. Did they defeat Tiamat, or was it an avatar of Tiamat? I think that's a question mark, first of all. Just throwing that out there. Tiamat's a god.

But I think what you're talking about plays into a bigger issue with Dungeons & Dragons as we move forward into the new millennium. A lot of stories have been told on the tabletop, a lot of adventures. How those adventures end — there could be countless endings. It's the same with Neverwinter. They have this main storyline, but there's thousands of side quests that go on as well. There's this idea of what adventurers might do between their personal game and the MMO or the tabletop and what the larger story is.

What we're driving is this big story arc. How that story plays out and continues to affect all of the stories and adventures, no matter what format they use, that's the new way to ring in — I don't want to use the word "transmedia," because that's such an unfriendly-to-consumers word, but if you think about this experience that's platform-agnostic, I'm going to face Tiamat and the Cult of the Dragon, but it doesn't matter where I do it. We have to have this idea that there might be different experiences in the way that this group ends their adventure and this group ends theirs. We're going to be careful not to have any conflict, to try and steer clear of something like that in the future.

GamesBeat: I don't remember the Cult of the Dragon ever being in a video game. Is this a first in that respect as well?

Overmeyer: I don't recall the Cult being in any other D&D games, but the Cult of the Dragon have been present in Neverwinter since we launched. This new faction of the Cult of the Dragon is obviously brand new, with their new mission. But we definitely had the old Cult hanging out in Neverdeath and trying to raise dragons.

Stewart: That's a big part of the support for the dracolich and Valindra in the baseline story for the Neverwinter MMO. But again, the Cult of the Dragon — wrongly according to the new head honcho — thinking that their mission was to raise an undead dragon army.

GamesBeat: Now that the new rules are set, are you going to be changing any of the mechanics for the MMO in any way?

Uh, oh.

Above: Uh, oh.

Overmeyer: I'll have to give you a softball answer, but it's a real answer. Any time things change in the D&D rule set, if there's anything that makes sense for the MMO — some mechanics for the tabletop just seem to fit and work in the MMO. But we're probably not going to make a bunch of changes that might not fit in the MMO. It's always something to consider. But in the grand scheme, it's a partnership. If there are mechanics that need to change based on changes to the rules, we look into those on an individual basis.

There are definitely a lot of cool changes that are giving us opportunities to make cooler gameplay. There's also some stuff coming out that gives us more interplay with factions. There's a broad arena of directions that we can go that we hadn't explored before. As far as content and stories, it opens us up. We can take some of the stuff that's coming out in the new campaigns and get that right in.

Stewart: In the broader video game realm, the role for us is to put the rules under the hood, if you will. Guys like Rob and his team, they should never be focused on, "Is this 5th Edition or 4th Edition?" They should be answering questions like, "Is this true to D&D or not? Does it deliver the right essence?"

One example: if you played Baldur's Gate, that's very much based on 2nd Edition rules. If you've played both, that's right in your face. When you play Neverwinter, there's a lot of 4th Edition components in there — encounters, spells daily, actions — but as we move forward and solidify the future in this evolving storyline we're doing, our goal is to put as much of that under the hood as possible, and leave those decisions to the individual game developer and publisher based on the fun of the game. Rob says it's a case by case basis, but on the business side of that, he's not getting any pressure from us saying, "Put 5E in there!"

We want to make sure that when you're playing Neverwinter, it feels as much like D&D as if you're playing another video game or playing the tabletop game or even playing a board game, which is a very light D&D experience. Is Magic Missile or Fireball involved? When you talk about a Cleric, does that have the same meaning?

Warlock add a more darker flair to Neverwinter in the from  the Scourge of the Warlock expansion.

Above: Warlocks add a darker flair to Neverwinter in the from the Scourge of the Warlock expansion.

Image Credit: Perfect World

The trick on this, especially with the new rules coming out, is that we've made these distinctions within them. When I say "Warlock," I don't mean a Wizard or a Magic-User. That type of magic and where that magic comes from and how a Warlock feels like a Warlock, that's what's important for Neverwinter and any of our partners to get right based on the new rules. Not whether the damage is a d12 for this or a d10 for that. That should be under the hood. But warlocks should feel like warlocks.

Overmeyer: Absolutely. When we were putting together the Warlock for Neverwinter, we went back and forth and went over the overviews. Things were changing in 5th Edition, definitely, and we said, "Well, these changes we could make. They don't change the essence of the warlock." But had some good conversations about what a Warlock is and the role they fill in the party and how they should feel, even down to the details of who they should pact with and what pacts they should pick and how it would make sense for that to work going forward.

Although I cautiously say it's a case-by-case basis, it's all about having a fun D&D experience, having it be true to that feel, whether it's in Neverwinter or on the tabletop.

GamesBeat: What new terminology, if anything, from 5th Edition is going to carry over to Neverwinter? Or is that not going to be much of a problem for you?

Overmeyer: I don't think it's going to be a problem. I'm not completely fluent in all the new terms for 5th Edition, but from what I've seen it won't be that different.

Stewart: Yeah, I don't think it's going to be a problem. I'm looking into my crystal ball here, but I don't think there's going to be much in the way of terminology changes so much as which things in the game world are most important — which factions, which groups. You talked about how we haven't seen the Cult of the Dragon play a major role in Neverwinter. The Harpers are a big part of Neverwinter now, but what other factions and groups within the Realms are going to be playing larger roles? That's going to be more of what changes. Who are the important groups and how do they affect the story?

GamesBeat: How is the MMO going to promote the new edition, beyond the Cult of the Dragon expansion? Will there be regular events as stuff rolls out from Wizards?

Overmeyer: We're definitely excited about being able to have that partnership, to have the new modules and content that come out for the tabletop and get as much of that as we can. We're working on some stuff now that's very close to what's been released. We want Neverwinter to be the place to go experience the latest from D&D in the digital space, to get that D&D feel, to get those modules that you play with your friends on the tabletop in the multiplayer online environment.

As more comes out, we're always working together and looking for a way into the future. I have to be a bit cagey here, but I know a lot of what's out there. All I can say is that we're really excited about continued growth and being the place to have the D&D experience.

Warlocks control arcane powers that feel  different than those of any other spellcaster.

Above: Warlocks control arcane powers that feel different than those of any other spellcaster.

Image Credit: Perfect World

Stewart: First and foremost, we keep referencing the new rules, fifth edition and so forth, but that discussion almost goes away soon. When you talk about promoting the new edition, really, they're not going to do anything to promote it. What's going to happen is that we're just working tighter than ever on a consistent story roll-out. We have a great partner that's built this fantastic world for digital players. When we're rolling out our major new story arcs, Perfect World and Cryptic will work with us to continue to bring those stories to life.

Those adventures are going to be crafted on the tabletop side to work with the new edition of the rules, but as we're telling these big stories, it's not going to be like, "This is a 5th Edition adventure and this isn't." We're going to be telling these connected stories in the Forgotten Realms. For the foreseeable future, Rob and his team are connected at the hip with my team when it comes to crafting those future stories.

We're talking about the next three, four, five stories together. We have great confidence that some of them are going to come out when we think they're going to come out, and with some of them we're going to be fluid and say, "Oh, maybe we can change this." But we're going to be doing all of that in lockstep with each other.

GamesBeat: When did Wizards and Cryptic first start working on 5th Edition material for Neverwinter?

Stewart: On the adventures coming out that are going to fuel a lot of the new-edition play, we've been talking in earnest about the new story and a lot of those components for a year or a year and a half. We meet a couple of times a year in person as a bigger group and talk about the big story stuff, but Rob and his team have a weekly conversation with the story folks and with the lorekeepers on our side. We've been partnered very tightly for a long time.

Part 2 runs tomorrow.


Screen Shot 2014-03-25 at 2.00.11 PMGamesBeat 2014 — VentureBeat's sixth annual event on disruption in the video game market — is coming up on Sept 15-16 in San Francisco. Purchase one of the first 50 tickets and save $400!


Perfect World Co., Ltd. (NASDAQ: PWRD) is a leading online game developer and operator based in China. Perfect World primarily develops online games based on proprietary game engines and game development platforms. Perfect World's st... read more »

At Wizards of the Coast everything starts with great stories, fantastic art and innovative game play. Our players and fans are members of a global community bound together by their love of both digital gaming and in-person play. Fro... read more »